Attaching and Assigning Materials
You have several choices when applying materials to elements in your models:
- Level/color (using the Apply Material tool, or the Material Editor).
- Attached as an attribute to an element/solid, or to one or more faces of a solid (using the Apply Material tool, the Material Editor, or the Element Information dialog).
- As part of an element template (using the Customize dialog).
Where there is a conflict and a different material has been attached to an element that also has a level/color material assignment, then the attached material takes precedence over the level/color assignment.
For example, you may have a solid that has a level/color assignment for "Brass Cast," but one of its faces has the "Brass Polished" material attached. When rendered, the solid will appear as cast brass (material assigned by level/color), but with one face appearing as polished brass (the attached material).